Hugr
Mind / thought
Hugr — mind, thought, intention. Located conceptually in the head; the hugr can travel out of the body in the form of an animal (the fetch-form, sometimes overlapping with fylgja-iconography) and is the locus of will, foresight, and recognition. Pairs in Eddic / mythic register with Óðinn's two ravens, Huginn ('thought') and Muninn ('memory').
Point 4 of 9 in Old Norse Nine-Part Soul (reconstructed)
Cross-tradition overlaps
No overlapping points are registered for this point.
Sources
Snorri, Prose Edda — Gylfaginning (primary_canonical)
Gylfaginning ch. 9 gives the first humans gifts of vit (understanding) and movement, and presents Odin's all-seeing vantage from Hliðskjálf. The passage supports a mythic vocabulary of cognition but does not state that hugr occupies a fixed cranial organ or travels as a discrete soul-part.
Hávamál (Poetic Edda) (primary_canonical)
Hávamál sts. 7–8 and 16–18 make wakefulness, perception, foresight, and the limits of human knowledge central to the wise person's mind. These stanzas provide an Eddic context for hugr as thought and intention; they do not establish the diagram's brow coordinate.